Sunday, June 5, 2011

It's been a while...

I forgot to post last Sunday, but I remembered today!  I added a do...while loop to the scripting engine and called it done for now.  There is more to do with it, but I just wanted to incorporate it into the level editor/engine, so that's what I've been doing.  I have a working system to compile and output all used scripts, but I'm still working on allowing the user to add their own scripts and edit objects.  It's almost done, but not quite.  By next week I will hopefully have it working so a game can be compiled and the scripts can be executed!  I also fixed some programming crashing bugs, specifically the selection buffer was being difficult, but that's all good to go.  This engine is slowly but surely becoming usable!  Check back next Sunday for more updates!

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