Saturday, February 26, 2011

More to do than expected...

Shortly into the design process of incorporating the scripting engine I realized that I need to be able to load a final product of the game.  In order to do that I must be able to save levels.  In order to save levels I have to be able to manage levels in the editor.  So that's what I've been doing!  The past week I've been working on in editor level management.  It's working well now so tomorrow I'm going to start on writing the level saving system and then I'll be very close to starting on the scripting engine.  By the end of next week I will either have simple scripting ready or be very very close!

Monday, February 21, 2011

Started on scripting

I started designing and planning out how I'm going to be incorporating the AngelScript engine.  My hope is that later on down the line of this editor that I create my own scripting engine specific to the editor and hopefully faster.  However, until then AngelScript will do just fine.  I hope to have a simple implication ready by the end of week, but I have a lot to do other than running AngelScript to make it work (Script editor, object script list, the base game, etc.)

Thursday, February 17, 2011

Content browser

After about of week of on and off work I finally have a content browser working.  With it you can add a folder anywhere on your computer and then select one or more folders and watch the supported media show up.  Then simply double click the file name and it'll be added to the scene.  It's not 100% finished but it's enough for me to work with and move onto more exciting things.

Not sure what I'm going to do with the extra space yet...

Tuesday, February 8, 2011

Just some screen shots

Thought I would post some screen shots of the editor in it's current state so here we are:


The content browser, still a WIP but finished the directory adding.
Stay tuned for more!

Wednesday, February 2, 2011

The Start

Today is the first day for this blog however I started the game about 2 weeks ago so there is some progress done.  Currently what is guaranteed for the game is it will be 3D, it will be released for Windows, it will be moddable and will come with an editor for modding.  The editor as of now is my top priority for it will help me create levels and it will be essential for modding.  I will post some images of the editor in the next couple of days, so stay tuned!