Sunday, June 12, 2011

Almost There!

I got a ton done this week and am very very close to being able to run games!  I fixed some bugs, worked on the resource list for a day or two and got a lot done on the object system.  Basically I added objects as a resource that contain basic properties such as visibility, mesh, collision, and scripts that it utilizes.  Then when an object is added to a screen an entity is created linking itself to the object.  So when a property is changed in the object resource the change is reflected in every entity of that object.  The individual entities also have more specific properties such as rotation, position, and scale.  Scripting wise, I have the engine save all used scripts to a single file and all of the objects have proper variables and such to access these scripts.  All I have to do is output the object's properties to a file and then load them into the game itself and it should be working!  I WILL have the engine working enough to add objects to the scene and run the game by the end of this week! 

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