I was sick for a couple of days this week so I didn't have as much time to work on the game as I would have liked, but I managed to add some shaders. Per pixel lighting and bloom are working, however the game lags a ton when they are used with CEGUI so I have to look into that more before moving on. My goal for next week is to have working per pixel lighting, bloom (preferably HDR), normal mapping, and GUI. Sounds like a lot but most of it is done.
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