Monday, August 15, 2011

Switched to Unity

Well, at this point I just want to get a finished game out there so I switched to Unity3d.  In this one weeks time I completed Alpha v1.0 of my game, Avoider.  Hopefully by next week I will have a private or maybe public beta ready!  All that's left to add for a beta would be an extra game mechanic or two, and more media (the main menu is currently using Unity's default GUI design).  In the future I will be working on a game that will hopefully utilize the editor that I've been working on for a while, but still be powered by Unity.  Next week I will definitely upload some screen shots and possibly a beta!

Sunday, August 7, 2011

Graphics Improvement

I was sick for a couple of days this week so I didn't have as much time to work on the game as I would have liked, but I managed to add some shaders.  Per pixel lighting and bloom are working, however the game lags a ton when they are used with CEGUI so I have to look into that more before moving on.  My goal for next week is to have working per pixel lighting, bloom (preferably HDR), normal mapping, and GUI.  Sounds like a lot but most of it is done.