Monday, July 4, 2011
Object Editing
I mostly improved/added to the object editing aspect of the editor. I changed the way the object editing worked and looked, of course you didn't know how it originally looked, but the new version is a lot nicer and easier to use. I also started the entity editing for an object. An object contains any number of entities (models, lights, etc.) and I started on the editing of those entities. I also fixed some global variable problems that I had in the code, it didn't affect the result of the editor, but it's a lot cleaner code now. I also added the ability for me to add a new viewport at any time anywhere on the screen, which will be very useful when I get the point of editing mesh properties, shaders, etc.
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